Getting Started with Arduino

An introduction to hardware, software tools, and the Arduino API.

The Arduino platform has since its start in 2005, grown to become one of the most recognizable brands in the space of electronics and embedded design.

But what are the cornerstones of Arduino? What is a "board", how do I write code to it, and what are the tools needed to create my own project? The goal with this guide is to provide you with an overview to the Arduino project.

In this guide, you will gain an overview of the Arduino Ecosystem, and a set of links leading to more detailed articles.


This guide is divided into four main sections: hardware, software tools, Arduino API, and Quick Reference. You can navigate to each of these sections directly through the links below:

Arduino Hardware

In this section, we will dedicate some time to learn about some fundamentals in electronics, and about the basic operation of an Arduino board.

Arduino API

In this section you will learn what the Arduino API is, and how to create code that can run on your Arduino board.

Arduino Software Tools

In this section you will learn how to set up your development environment as well as learning about what options there are.

Quick Reference

The quick reference is an extract from the full Arduino API, containing popular functions, structures and methods.

Arduino Hardware

Over the years, Arduino has released hundreds of hardware designs in many shapes and forms.

Anatomy of an Arduino Board

While all Arduino boards differ from each other, there are several key components that can be found on practically any Arduino. Let's take a look at the image below:

Key components of an Arduino board.
Key components of an Arduino board.
  • 1. Microcontroller - this is the brain of an Arduino, and is the component that we load programs into. Think of it as a tiny computer, designed to execute only a specific number of things.
  • 2. USB port - used to connect your Arduino board to a computer.
  • 3. USB to Serial chip - the USB to Serial is an important component, as it helps translating data that comes from e.g. a computer to the on-board microcontroller. This is what makes it possible to program the Arduino board from your computer.
  • 4. Digital pins - pins that use digital logic (0,1 or LOW/HIGH). Commonly used for switches and to turn on/off an LED.
  • 5. Analog pins - pins that can read analog values in a 10 bit resolution (0-1023).
  • 6. 5V / 3.3V pins- these pins are used to power external components.
  • 7. GND - also known as
    or simply
    , is used to complete a circuit, where the electrical level is at 0 volt.
  • 8. VIN - stands for Voltage In, where you can connect external power supplies.

Depending on the Arduino board, you will find many more components. The items listed above are generally found on any Arduino board.

Basic Operation

Most Arduino boards are designed to have a single program running on the microcontroller. This program can be designed to perform one single action, such as blinking an LED. It can also be designed to execute hundreds of actions in a cycle. The scope varies from one program to another.

The program that is loaded to the microcontroller will start execution as soon as it is powered. Every program has a function called "loop". Inside the loop function, you can for example:

  • Read a sensor.
  • Turn on a light.
  • Check whether a condition is met.
  • All of the above.

The speed of a program is incredibly fast, unless we tell it to slow down. It depends on the size of the program and how long it takes for the microcontroller to execute it, but it is generally in microseconds (one millionth of a second).

The basic operation of an Arduino.
The basic operation of an Arduino.

Circuit Basics

Circuits consist of at least one active electronic component, and a conductive material, such as wires, so that current can pass through. When working with an Arduino, you will in most cases build a circuit for your project.

A simple example of a circuit, is an LED circuit. A wire is connected from a pin on the Arduino, to an LED via a resistor (to protect the LED from high current), and finally to the ground pin (GND). When the pin is set to a HIGH state, the microcontroller on the Arduino board will allow an electric current to flow through the circuit, which turns on the LED. When the pin is set to a LOW state, the LED will turn off, as an electric current is not flowing through the circuit.

An LED circuit with an Arduino.
An LED circuit with an Arduino.

Circuits are typically represented as schematics, which are the blueprints for your circuit. The image below shows the schematic's representation of the same circuit shown in the image above.

Schematics of a circuit.
Schematics of a circuit.

Electronic Signals

All communication between electronic components are facilitated by electronic signals. There are two main types of electronic signals: analog & digital.

Analog Signal

Basics of an analog signal.
Basics of an analog signal.

An analog signal is generally bound to a range. In an Arduino, that range is typically 0-5V, or 0-3.3V.

If we for example use a potentiometer (an analog component used to change the resistance of a circuit), we can manually adjust this range (0-5V). In the program, this is represented in a range of 0-1023, which is a 10-bit resolution.

If we write an analog signal using Pulse-Width Modulation (PWM), we can use a range between 0-255, as we are using an 8-bit resolution.

Read more about Analog Inputs and Analog Outputs (PWM).

Digital Signal

Basics of a digital signal.
Basics of a digital signal.

A digital signal works a bit different, representing only two binary states (0 or 1) that are read as high or low states in the program. This is the most common signal type in modern technology.

You can easily read and write digital signals on an Arduino, which is useful to for example read button states, or to turn something on or off.

Digital signals might seem very basic (just 0 or 1), but are actually way more advanced. For example, we can create a sequence by sending a high or low state rapidly a number of times. This is known as a binary sequence or a bitstream.

Let's take a look at two binary sequences:


Which in decimal format is:


This is a clever way of sending large amounts of data from one point to the other, by rapidly sending high & low signals. In order to interpret the data from the signals, we use Serial Communication Protocols.

Sensors & Actuators

When working with Arduino, it is important to understand sensors and actuators, and the difference between them.

What Is a Sensor?

A sensor, in simple terms, is used to sense its environment, meaning it records a physical parameter, for example temperature, and converts it into an electronic signal.

Sensors can also take the form of just a simple button: when a state changes (we pressed a button), the electronic signal is switched from low to high (0 to 1).

There are many types of sensors, and several ways of recording data from them. Perhaps the easiest to use is an analog sensor, where we communicate a range of values through altering the voltage input fed into an Arduino analog pin (usually between 0-5 volts). This simply gives you a range between 0-1023 (a 10-bit resolution).

Digital sensors are a bit more advanced, depending on the type. They rely on Serial Communication Protocols to send the data accordingly, and requires a bit more effort to translate the data. As mentioned in the Electronic Signals section above, data is sent using a binary sequence (e.g.

), and this needs to be addressed and configured on a software level. Luckily, a lot of sensors are accompanied by software libraries, which makes it a lot easier to read.

In many cases using a library, all we need is just one line of code:

1sensorValue =;

What Is an Actuator?

An actuator, in simple terms, is used to actuate or change a physical state. Some examples are:

  • A light (such as an LED).
  • A motor.
  • A switch.

Actuators converts electric signals into e.g. radiant energy (light) or mechanical energy (movement).

How actuators are controlled really depends on what type of component we have. The most simple way is to simply turn something on/off, while more advanced is controlling the amount of voltage a component receives (i.e. the speed of a motor).

To control actuators, it is common to use


1digitalWrite(LED, HIGH); //turn on an LED
2digitalWrite(LED, LOW); //turn off an LED
4analogWrite(motor, 255); //set a motor to maximum capacity
5analogWrite(motor, 25); //set a motor to 10% of its capacity

Input & Output

Sensors and actuators, are typically referred to as inputs and outputs. When we write a program, it is common to construct conditionals that checks the state of a sensor, and decides whether it should actuate something.

A basic example of this is a button and an LED. We can write a conditional that checks if a button is pressed, turn on the LED, and turn it off if the button is not pressed. In an Arduino program, it looks like this:

1int buttonState = digitalRead(buttonPin); //read and store the button state (0 or 1)
3if(buttonState == HIGH){ //check if state is high (button is pressed)
4 digitalWrite(LED, HIGH); //turn on LED
5} else {
6 digitalWrite(LED, LOW); //turn off LED

Serial Communication Protocols

There are several serial communication protocols that uses the aforementioned digital signals to send data. The most common are UART, SPI & I²C. The UART protocol is among other things, used to send data between a computer and Arduino board, such as uploading a new program, or reading data directly from an Arduino.

The SPI and I²C protocols are used for communication between both internal and external components. The communication is handled by something called a serial bus, which is attached to a specific pin on the Arduino.

Using the I²C protocol, we can connect several sensors on the same pin, and retrieve the data accurately. Each device has an address that we need to specify in the program, which we use when making data requests.

Find out more in the Arduino SPI Guide and Arduino I2C Guide.


The "standard" Arduino typically has two memories: SRAM and Flash memory.

The SRAM (Static Random-Access Memory) is used to for example store the value of a variable (such as the state of a boolean). When powered off, this memory resets.

The Flash memory is primarily used to store the main program, or the instructions for the microcontroller. This memory is not erased when powered off so that the instructions for the microcontroller are executed as soon as the board is powered.

How much memory is available on an Arduino varies from board to board. For example the Arduino UNO has a 32kB flash / 2kB SRAM, while a Nano 33 IoT has 256kB flash / 32kB SRAM. You will find this information in each of the product's documentation pages, which are available in the Arduino Hardware Documentation.

To learn more about memory on an Arduino, visit the Arduino Memory Guide.

Embedded Sensors

An IMU (Inertial Measurement Unit) on the Nano RP2040 Connect board.
An IMU (Inertial Measurement Unit) on the Nano RP2040 Connect board.

Many new Arduino boards come equipped with embedded sensors. For example, the Nano 33 BLE Sense has 7 embedded sensors, but is only 45x18mm (the size of a thumb). These are all connected via the I²C protocol as mentioned above, and has a unique address.

Internet of Things (IoT)

Most modern Arduino boards now come equipped with a radio module, designed to communicate wirelessly. There are several different ones: Wi-Fi, Bluetooth®, LoRa®, GSM, NB-IoT and more. Each are designed to communicate using the various technologies available on the market.

The u-blox NINA-W102 Wi-Fi / Bluetooth® module on the Nano RP2040 Connect board.
The u-blox NINA-W102 Wi-Fi / Bluetooth® module on the Nano RP2040 Connect board.

The most popular and inexpensive modules are the Wi-Fi & Bluetooth® modules. The Wi-Fi modules allow your board to connect to routers, and to request and send data over the Internet. In a way, it works the same as your computer when requesting various types of data over the Internet, just in a smaller scale.

Bluetooth® is used to communicate with nearby devices, and is really useful for maintaining a fast and reliable connection. For example, in real-life applications, Bluetooth® technology for example used in wireless headphones & speakers.

Similarly to serial protocols, radio modules use their own set of protocols to communicate, such as HTTP, MQTT and UPD.

Arduino API

Visit the Arduino Language Reference to explore the full Arduino API.

The Arduino API, aka the "Arduino Programming Language", consists of several functions, variables and structures based on the C/C++ language.

Main Parts

The Arduino API can be divided into three main parts: functions, variables and structure:

  • Functions: for controlling the Arduino board and performing computations. For example, to read or write a state to a digital pin, map a value or use serial communication.
  • Variables: the Arduino constants, data types and conversions. E.g.
  • Structure: the elements of the Arduino (C++) code, such as
    • sketch (
    • control structure (
    • arithmetic operators (multiplication, addition, subtraction)
    • comparison operators, such as
      (equal to),
      (not equal to),
      (greater than).

The Arduino API can be described as a simplification of the C++ programming language, with a lot of additions for controlling the Arduino hardware.

Program Structure

The absolute minimum requirement of an Arduino program is the use of two functions:

void setup()
void loop()
. The "void" indicates that nothing is returned on execution.

  • void setup()
    - this function executes only once, when the Arduino is powered on. Here we define things such as the mode of a pin (input or output), the baud rate of serial communication or the initialization of a library.
  • void loop()
    - this is where we write the code that we want to execute over and over again, such as turning on/off a lamp based on an input, or to conduct a sensor reading every X second.

The above functions are always required in an Arduino sketch, but you are of course able to add several more functions, which is useful for longer programs.

The "Sketch"

In the Arduino project, a program is referred to as a "sketch". A sketch is a file that you write your program inside. It has the

extension, and is always stored in a folder of the same name.

The folder can include other files, such as a header file, that can be included in your sketch.

Example Sketch

Below is an example of a standard Arduino sketch, which contains some popular Arduino programming elements.

2This is a comment at the top of a program,
3it will not be recognized as code. Very good
4to add an explanation of what your code does
7This sketch shows how to read a value from a
8sensor connected to pin A1, print it out in
9the Serial Monitor, and turn on an LED connected
10to pin number 2 if a conditional is met.
13int sensorPin = A1; //define pin A1 (analog pin)
14int ledPin = 2; //define pin 2 (digital pin)
15int sensorValue; //create variable for storing readings
17//void setup is for configurations on start up
18void setup() {
19 Serial.begin(9600); //initialize serial communication
20 pinMode(ledPin, OUTPUT); //define ledPin as an output
23void loop() {
24 sensorValue = analogRead(sensorPin); // do a sensor reading
26 Serial.print("Sensor value is: "); //print a message to the serial monitor
27 Serial.println(sensorValue); //print the value to the serial monitor
29 //check if sensorValue is below 200
30 if(sensorValue < 200) {
31 digitalWrite(ledPin, HIGH); //if it is, turn on the LED on pin 2.
32 }
33 //if sensorValue is above 200, turn off the LED
34 else{
35 digitalWrite(ledPin, LOW);
36 }


Arduino libraries are an extension of the standard Arduino API, and consists of thousands of libraries, both official and contributed by the community.

Libraries simplifies the use of otherwise complex code, such as reading a specific sensor, controlling a motor or connecting to the Internet. Instead of having to write all of this code yourself, you can just install a library, include it at the top of your code, and use any of the available functionalities of it. All Arduino libraries are open source and free to use by anyone.

To use a library, you need to include it at the top of your code, as the example below:

1#include <Library.h>

Most libraries also have a set of examples that are useful to get started with the library.

You can browse through all official and contributed libraries in the Arduino Libraries page.

Core Specific API

Every Arduino board requires a "core", or "package", that needs to be installed in order to program it. All packages contain the standard Arduino API, but also a specific API that can only be used with specific boards.

For example, the classic ArduinoCore-avr package, automatically includes the EEPROM, and SoftwareSerial libraries, and can be used freely without any additional installation. In this package you will find the classic Arduino UNO, Nano, Mega2560 and more.

Another example is the ArduinoCore-mbed package, which includes over 40 libraries, designed for specific board features, such as:

  • PDM - used for sampling audio from microphones found onboard the Nano 33 BLE Sense and Nano RP2040 Connect.
  • Ethernet - for using the Ethernet functionalities of the Portenta Vision Shield.
  • GSM - to access GSM functionalities on the Portenta Cat. M1/NB IoT GNSS Shield.

These features are documented in the documentation landing page of each product. A list of all hardware can be found at

Arduino Software Tools

The Arduino IDEs are available for download for free in the Software downloads page.

Another integral part of the Arduino ecosystem are its software tools.

The Arduino IDE, as it is commonly referred to, is an integrated development environment. But what does that mean exactly?

In order to program your board, you need to write a program, compile that program into machine code, and finally: send over the new program to your board.

The Arduino IDE facilitates all this, from the first line of code written, to have it executed on the Arduino board's microcontroller. It is a program, or application, that you can download (or use an online version), to manage all of your code development. Back in the day, this was a complicated process, that required a good set of knowledge in electronics & computer science. Now, anyone can learn how to do it, with the help of the Arduino IDE.

Today, there are three Arduino IDEs available:

  • Arduino IDE 1.8.x (classic)
  • Arduino IDE 2 (new)
  • Arduino Web Editor (online)

A Typical Workflow

To upload code to an Arduino board using the IDE, one typically does the following:

1. Install your board - this means installing the right "package" for your board. Without the package, you can simply not use your board. Installing is done directly in the IDE, and is a quick and easy operation.

2. Create a new sketch - a sketch is your main program file. Here we write a set of instructions we want to execute on the microcontroller.

3. Compile your sketch - the code we write is not exactly how it looks like when uploaded to our Arduino: compiling code means that we check it for errors, and convert it into a binary file (1s and 0s). If something fails, you will get this in the error console.

4. Upload your sketch - once the compilation is successful, the code can be uploaded to your board. In this step, we connect the board to the computer physically, and select the right serial port.

5. Serial Monitor (optional) - for most Arduino projects, it is important to know what's going on on your board. The Serial Monitor tool available in all IDEs allow for data to be sent from your board to your computer.

Arduino IDE 1.8.x

The classic Arduino IDE.
The classic Arduino IDE.

For what is now considered the "legacy" editor, the Arduino IDE 1.8.X, or "Java IDE", is the editor that was first released back when Arduino started.

Learn more by visiting the Arduino IDE 1 documentation.

Arduino IDE 2

The new Arduino IDE.
The new Arduino IDE.

In 2021, the Arduino IDE 2 was released. The new IDE has the same functionality, but also supports features such as auto-completion and debugging.

Learn more by visiting the Arduino IDE 2 documentation.

Web Editor

The Web Editor.
The Web Editor.

The Arduino Web Editor is an online IDE, part of the Arduino Cloud suite. Similar in function, this editor is completely web based, with online storage among other features. To use the Web Editor, you will need to register an Arduino account.

Learn more by visiting the Web Editor documentation.

Arduino Cloud

The Arduino Cloud.
The Arduino Cloud.

The Arduino Cloud allows you to configure, program and control/monitor your devices - all in one web based application. With the use of things, or your "digital twin", you can control and monitor variables directly from dashboards. The service also supports webhooks and integrations with other services, such as Amazon Alexa.

The Cloud is made for anyone to use, and it does not require much previous experience to get started.

Get started by reading the Getting Started with the Arduino Cloud guide, or visit the full documentation.

Library Manager

Library manager on IDE 1.8.x and IDE 2
Library manager on IDE 1.8.x and IDE 2

Every version of the IDE has a library manager for installing Arduino software libraries. Thousands of libraries, both official and contributed libraries, are available for direct download. Code examples for each library is made available on download.

To explore all available Arduino libraries, visit the Arduino Libraries page.

Arduino CLI

The Arduino CLI (Command Line Interface).
The Arduino CLI (Command Line Interface).

The Arduino CLI is a command line tool that can be used to compile and upload code to your board. It has no visual UI, but is very useful for automation. It is designed for more advanced users.

A proper use of the CLI can speed up your development time by far, as any operation is executed much faster than in the regular IDE.

To learn more, visit the Arduino CLI documentation.

Quick Reference

In this section, you will find a list of some of the most common elements in the standard Arduino API. This will help you get familiar with some key building blocks.

To explore the whole Arduino API, please refer to the Arduino Language Reference, an in-depth wiki maintained by Arduino and its community. You will find hundreds of entries, accompanied by code examples and elaborate descriptions.




function is where you make program configurations.

1void setup() {
2 //program configurations here



function is where your main program is stored. It will run as long as your board is powered.

1void loop() {
2 //main program here



function pauses the program for a set number of milliseconds.

The classic blink sequence is found in the snippet below:

1void loop() {
3 digitalWrite(LED, HIGH); //turn on an LED
4 delay(1000); //as program is paused, with the LED on
5 digitalWrite(LED, LOW); //program is unpaused, and the LED is turned off
6 delay(1000); //program is paused, with the LED off


function is an incredibly useful function, and you will find it in almost all examples. But, for efficiency of the code, it is not the best option, as it prevents the Arduino from doing anything for the duration of the delay.

For this, we can use the




function is a bit more advanced, but an incredibly resourceful function. It allows you to have multiple events happening simultaneously, without pausing the program. This is done by measuring time (in milliseconds) passed since the program started.

Then, with the use of intervals and continuously storing the time for last event, a simple algorithm can be made to have events happening at specific times without pausing the program.

See the example below:

1unsigned long previousMillis_1 = 0; //store time for first event
2unsigned long previousMillis_2 = 0; //store time for second event
4const long interval_1 = 1000; //interval for first event
5const long interval_2 = 2000; //interval for second event
8void setup(){
12void loop() {
14//check time since program started, and store in "currentMillis"
15unsigned long currentMillis = millis();
17 //conditional that checks whether 1 second has passed since last event
18 if (currentMillis - previousMillis_1 >= interval_1) {
19 previousMillis_1 = millis();
20 //execute a piece of code, every *1 second*
21 }
23 //conditional that checks whether 2 seconds have passed since last event
24 if (currentMillis - previousMillis_2 >= interval_2) {
25 previousMillis_2 = millis();
26 //execute a piece of code, every *2 seconds*
27 }

While the

function is a more advanced concept than the
function, it is a good to start practicing it early on.


Learn more about Arduino functions.

You can create custom functions that either just executes code and returns to the program, or that returns a result.

Example of a

function that does not return:

1int x;
3void loop(){
4 thisFunction(); //execute the function
7void thisFunction() {
8 x++; //increase x by 1 each time function is run.

Example of a type

function that returns a value.

1int value;
3void setup(){
7void loop(){
8 value = returnFunction();
11int returnFunction() {
12 int returnValue = 5 + 2;
13 return returnValue;

Variable Definition

Variables can either be created locally or globally. Variables that are defined in the

are considered local, and variables defined at the top of your sketch are considered global.

1int sensorReading = x; //global variable
3void setup(){
7void loop(){
8 int sensorReading = x; //local variable

Data Types

See all data types in the Language Reference.

There are several data types available for use, and below are some of the most common:


To store data in for example an


1int exampleNumber = 25;

For numbers with a lot of decimals, we can use


1float exampleNumber = 22.2123002;

Or to store a string, we can use the


1String exampleSentence = "This is a string!";

For simple switches and true/false, we use booleans:

1bool exampleSwitch = true; // true/false

Serial Communication

Read more about the Serial class.

Serial communication is essential to Arduino programming, as it is the easiest way to know what goes on on your board.

For this, we can use the



Initializes serial communication between board & computer. This is defined in the

void setup()
function, where you also specify baud rate (speed of communication).

1void setup() {
2 Serial.begin(9600);


Prints data to the serial port, which can be viewed in the Arduino IDE Serial Monitor tool.

1void loop() {
2 Serial.print();

Reads the incoming serial data.

1void loop() {
2 int incomingByte =;

GPIO / Pin Management

Configuring, controlling and reading the state of a digital/analog pin on an Arduino.


Configures a digital pin to behave as an input or output. Is configured inside the

void setup()

1pinMode(pin, INPUT); //configures pin as an input
2pinMode(pin, OUTPUT); //configures pin as an output
3pinMode(pin, INPUT_PULLUP); //enables the internal pull-up resistor

You can read more about digital pins in the article about Digital Pins.


Reads the state of a digital pin. Used to for example detect a button click.

1int state = digitalRead(pin); //store the state in the "state" variable


Writes a high or low state to a digital pin. Used to switch on or off a component.

1digitalWrite(pin, HIGH); // writes a high (1) state to a pin (aka turn it on)
2digitalWrite(pin, LOW); // writes a low (0) state to a pin (aka turn it off)


Reads the voltage of an analog pin, and returns a value between 0-1023 (10-bit resolution). Used to read analog components.

1sensorValue = analogRead(A1); //stores reading of A1 in "sensorValue" variable


Writes a value between 0-255 (8-bit resolution). Used for dimming lights or setting the speed of a motor. Also referred to as PWM, or Pulse Width Modulation.

1analogWrite(pin, value); //write a range between 0-255 to a specific pin

PWM is only available on specific pins (marked with a "~" symbol).


The structure of the Arduino API is based on C++, and can be considered the building blocks of a program.


Conditionals are some of the most popular used elements in any program. In Arduino, a typical conditional consists of an


1if(variable == true){
2 //do something
4else {
5 //do something else

You can make use of several if/else statements in your code.

Loops / Iterations


loops are commonly used in programs, to execute a block of code for a set number of times, or while a condition is met.

A basic use of a

loop to execute a block of code while
is true.

1while (variable == true) {
2 //do something

A basic use of a

loop is to execute a block of code a custom number of times (in this case, 10).

1for (int x = 0; x < 10; x++) {
2 //do something 10 times
3 }

To break out of a loop, you can use

. In the snippet below, if a condition is met (variable is true), we break out of the loop.

1for (int x = 0; x <= 10; x++) {
2 if(variable == true) {
3 break;
4 }
5 }

Arithmetic Operators

Arithmetic operators are used for addition, subtraction, multiplication, division and other mathematical calculations.

1int x = 5;
2int y = 2;
4x + y; //result is 7
5x * y; //result is 10
6x - y; //result is 3

Comparison Operators

Comparison operators are used for comparing one property to another, and are a key component of a conditional statement.

There are several comparison operators:

1!= //not equal to
2< //less than
3<= //less than or equal to
4== //equal to
5> //greater than
6>= //greater than or equal to

To use them in a conditional, see the following example:

1if(value > 10) {
2 //do something

Boolean Operators

Boolean operators (logical NOT

and OR
) can for example be used for more advanced conditionals.

To use the AND


1if(value > 10 && otherValue > 10){
2 //do something if only if *both* conditions are met

To use the OR


1if(value > 10 || otherValue > 10){
2 //do something if a one *or* the other condition is met

To use the NOT


2 //do something if value is false (!)

Compound Operators

Compound operators consists of two operators, which are used to perform two operations in the same statement. This can for example be to add

and assign
a value at the same time.

Here are some examples:

1x = 5;
2y = 2;
4x++; //increase by one, so x is now 6
5x--; //decrease by one, so x is now 4
7x += y; //x is now 7 (add and assign)
8x -= y; //x is now 3 (subtract and assign)
9x *= y; //x is now 10 (multiply and assign)


In this guide, we have touched upon some of the fundamentals of Arduino: hardware, software tools, what is the Arduino API, and a quick intro to it. This guide serves mainly as an introduction to Arduino, and understanding the fundamental concepts.

To learn more, you can explore the Arduino Documentation and the Arduino Language Reference, where you will discover thousands of detailed tutorials, examples, API entries and other resources.

To purchase an Arduino board, visit the Arduino Store.

To download a version of the Arduino IDE, visit the Arduino Software page.

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The Arduino documentation is licensed under the Creative Commons Attribution-Share Alike 4.0 license.