Integer constants are numbers that are used directly in a sketch, like 123. By default, these numbers are treated as int but you can change this with the U and L modifiers (see below).
Normally, integer constants are treated as base 10 (decimal) integers, but special notation (formatters) may be used to enter numbers in other bases.
| Base | Example | Formatter | Comment |
|---|---|---|---|
| 10 (decimal) | 123 | none | |
| 2 (binary) | 0b1111011 | leading "0b" | characters 0 & 1 valid |
| 8 (octal) | 0173 | leading "0" | characters 0-7 valid |
| 16 (hexadecimal) | 0x7B | leading "0x" | characters 0-9, A-F, a-f valid |
This is the common-sense math with which you are acquainted. Constants without other prefixes are assumed to be in decimal format.
n = 101; // same as 101 decimal ((1 * 10^2) + (0 * 10^1) + 1)
Only the characters 0 and 1 are valid.
n = 0b101; // same as 5 decimal ((1 * 2^2) + (0 * 2^1) + 1)
Only the characters 0 through 7 are valid. Octal values are indicated by the prefix "0" (zero).
n = 0101; // same as 65 decimal ((1 * 8^2) + (0 * 8^1) + 1)
It is possible to generate a hard-to-find bug by (unintentionally) including a leading zero before a constant and having the compiler unintentionally interpret your constant as octal.
Valid characters are 0 through 9 and letters A through F; A has the value 10, B is 11, up to F, which is 15. Hex values are indicated by the prefix "0x". Note that A-F may be upper (A-F) or lower case (a-f).
n = 0x101; // same as 257 decimal ((1 * 16^2) + (0 * 16^1) + 1)
By default, an integer constant is treated as an int with the attendant limitations in values. To specify an integer constant with another data type, follow it with: